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- Newsgroups: comp.lang.c
- Path: news.sprintlink.net!eskimo!news
- From: gargamel@eskimo.com (Skye Offerle)
- Subject: The dreaded screen flicker (To graphics programmers)
- X-Nntp-Posting-Host: tia1.eskimo.com
- Message-ID: <DKzBFJ.BC6@eskimo.com>
- Sender: news@eskimo.com (News User Id)
- Organization: Brass Monkey
- X-Newsreader: Forte Free Agent 1.0.82
- Date: Wed, 10 Jan 1996 18:09:28 GMT
-
- Greetings fellow C artists and artistas,
-
- I am writing a 3D visualization program and am in great need of a
- stable, preferably quick ( ala in-line asm ) double-buffering routine
- to eliminate the dreaded screen flicker. I have read the many FAQs
- from C to graphics, searched the enormous files archives, and alas,
- have found nothing of assistance in this task. I am sure that most
- real graphics coders must consider this fundamental, and I would
- appreciate any help in the form of code, a pointer to a resource, or
- any other kind of solution!
-
- FYI, I am using MS QuickC ver. 2.5, and am seeking a routine that will
- work in 640x480 or above. In _Tricks of the Game Programming Gurus_
- there is some asm code for double buffering in 320x200, which works
- most of the time. The rest of the time, ( I suspect a memory
- allocation error ) something goes VERY awry and my system either
- warm-boots or freezes at the DOS prompt, spitting out the ugly
- message: Invalid Command.Com, System Halted.
-
- Any help is much appreciated.
-
- Muchas Gracias,
- Skye Offerle
-
-
-